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    Pro OGRE 3D Programming - 图书

    导演:Gregory Junker
    Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine, one of the best-in-breed 3D rendering libraries available. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation, such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux...(展开全部)
    Pro OGRE 3D Programming
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    Ogre Ogre - 图书

    1987
    导演:Piers Anthony
    Ogre, Ogre is the fifth book of the Xanth series by Piers Anthony. Smash the ogre goes to see the Good Magician Humfrey to get his question answered, although he doesn't know what his question is. The magician's answer, travel to the Ancestral Ogres to find what you seek. His payment is to guard Tandy, a half-nymph, for one year. They travel about Xanth, and Smash acquires othe...(展开全部)
    Ogre Ogre
    搜索《Ogre Ogre》
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    OGRE 3D 1.7 Beginners Guide - 图书

    2010
    导演:Felix Kerger
    Want to make your own 3D applications, simulations, and games? OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so! OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own m...(展开全部)
    OGRE 3D 1.7 Beginners Guide
    搜索《OGRE 3D 1.7 Beginners Guide》
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    OGRE 3D游戏开发框架指南 - 图书

    导演:邸锐
    《OGRE 3D游戏开发框架指南(含CD光盘1张)》主要用来帮助读者从一个引擎研究者成为一个游戏开发人员,《OGRE 3D游戏开发框架指南(含CD光盘1张)》的最大特点是依靠代码来推进进度,以三周21天的时间顺序来编排主体内容,帮助读者熟悉OGRE3D演示程序所使用的框架,并完成一款《打地鼠》游戏,采用Orz框架来代替OGRE3D演示程序框架实现《太空侵略者》这款经典游戏,以及Orz框架的使用细节。每一个课程都有相关的代码提供给读者参考,读者可以更直观地了解学习《OGRE 3D游戏开发框架指南(含CD光盘1张)》内容。 《OGRE 3D游戏开发框架指南(含CD光盘1张)》适合有一定的OGRE3D基础知识、希望进一步学习游戏开发的游戏爱好者,以及需要一款稳定的开发框架作为开发基础的个人和小型游戏开发公司。
    OGRE 3D游戏开发框架指南
    搜索《OGRE 3D游戏开发框架指南》
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    Grome Terrain Modeling with Ogre3D,UDK,and Unity3D - 图书

    2013科学技术·工业技术
    导演:Richard A.Hawley
    This book is a practical guide with examples and clear steps to explain terrain modeling with Grome.If you’re a developer or artist looking for a guide to walk you through GROME 3.1, then this book is for you. This book will help you from the first step to exporting a terrain as a workable art asset in a game engine
    Grome Terrain Modeling with Ogre3D,UDK,and Unity3D
    搜索《Grome Terrain Modeling with Ogre3D,UDK,and Unity3D》
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    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
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    3D Game Engine Programming - 图书

    2004
    导演:Stefan Zerbst
    A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers ...(展开全部)
    3D Game Engine Programming
    搜索《3D Game Engine Programming》
    图书

    Pro Spring 3 - 图书

    导演:Clarence Ho
    The agile, lightweight, open-source Spring Framework continues to be the de facto leading enterprise Java application development framework for today's Java programmers and developers. It works with other leading open-source, agile and lightweight Java technologies like Hibernate, Groovy, MyBatis, and more. Spring now also works with Java EE and JPA 2 as well. Pro Spring 3 upda...(展开全部)
    Pro Spring 3
    搜索《Pro Spring 3》
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    Advanced Linux 3D Graphics Programming - 图书

    2001
    导演:Norman Lin
    Advanced Linux 3D Graphics Programming
    搜索《Advanced Linux 3D Graphics Programming》
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    3D Graphics for Game Programming - 图书

    导演:JungHyun Han
    Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader prog...(展开全部)
    3D Graphics for Game Programming
    搜索《3D Graphics for Game Programming》
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